Refactor TCP handshake code so that when connect is initiated, the initial SYN
is sent before creating a goroutine to handle the rest of the handshake (which
blocks). Similarly, the initial SYN-ACK is sent inline when SYN is received
during accept.
Some additional cleanup is done as well.
Eventually we would like to complete connections in the dispatcher without
requiring a wakeup to complete the handshake. This refactor makes that easier.
Updates #231
PiperOrigin-RevId: 339675182
Historically we've been passing PacketBuffer by shallow copying through out
the stack. Right now, this is only correct as the caller would not use
PacketBuffer after passing into the next layer in netstack.
With new buffer management effort in gVisor/netstack, PacketBuffer will
own a Buffer (to be added). Internally, both PacketBuffer and Buffer may
have pointers and shallow copying shouldn't be used.
Updates #2404.
PiperOrigin-RevId: 314610879
When the listening socket is read shutdown, we need to reset all pending
and incoming connections. Ensure that the endpoint is not cleaned up
from the demuxer and subsequent bind to same port does not go through.
PiperOrigin-RevId: 306958038
This feature will match UID and GID of the packet creator, for locally
generated packets. This match is only valid in the OUTPUT and POSTROUTING
chains. Forwarded packets do not have any socket associated with them.
Packets from kernel threads do have a socket, but usually no owner.
This is a precursor to be being able to build an intrusive list
of PacketBuffers for use in queuing disciplines being implemented.
Updates #2214
PiperOrigin-RevId: 302677662
* Rename syncutil to sync.
* Add aliases to sync types.
* Replace existing usage of standard library sync package.
This will make it easier to swap out synchronization primitives. For example,
this will allow us to use primitives from github.com/sasha-s/go-deadlock to
check for lock ordering violations.
Updates #1472
PiperOrigin-RevId: 289033387
The implementation is similar to linux where we track the number of bytes
consumed by the application to grow the receive buffer of a given TCP endpoint.
This ensures that the advertised window grows at a reasonable rate to accomodate
for the sender's rate and prevents large amounts of data being held in stack
buffers if the application is not actively reading or not reading fast enough.
The original paper that was used to implement the linux receive buffer auto-
tuning is available @ https://public.lanl.gov/radiant/pubs/drs/lacsi2001.pdf
NOTE: Linux does not implement DRS as defined in that paper, it's just a good
reference to understand the solution space.
Updates #230
PiperOrigin-RevId: 253168283
Netstack listen loop can get stuck if cookies are in-use and the app is slow to
accept incoming connections. Further we continue to complete handshake for a
connection even if the backlog is full. This creates a problem when a lots of
connections come in rapidly and we end up with lots of completed connections
just hanging around to be delivered.
These fixes change netstack behaviour to mirror what linux does as described
here in the following article
http://veithen.io/2014/01/01/how-tcp-backlog-works-in-linux.html
Now when cookies are not in-use Netstack will silently drop the ACK to a SYN-ACK
and not complete the handshake if the backlog is full. This will result in the
connection staying in a half-complete state. Eventually the sender will
retransmit the ACK and if backlog has space we will transition to a connected
state and deliver the endpoint.
Similarly when cookies are in use we do not try and create an endpoint unless
there is space in the accept queue to accept the newly created endpoint. If
there is no space then we again silently drop the ACK as we can just recreate it
when the ACK is retransmitted by the peer.
We also now use the backlog to cap the size of the SYN-RCVD queue for a given
endpoint. So at any time there can be N connections in the backlog and N in a
SYN-RCVD state if the application is not accepting connections. Any new SYNs
will be dropped.
This CL also fixes another small bug where we mark a new endpoint which has not
completed handshake as connected. We should wait till handshake successfully
completes before marking it connected.
Updates #236
PiperOrigin-RevId: 250717817
Based on the guidelines at
https://opensource.google.com/docs/releasing/authors/.
1. $ rg -l "Google LLC" | xargs sed -i 's/Google LLC.*/The gVisor Authors./'
2. Manual fixup of "Google Inc" references.
3. Add AUTHORS file. Authors may request to be added to this file.
4. Point netstack AUTHORS to gVisor AUTHORS. Drop CONTRIBUTORS.
Fixes#209
PiperOrigin-RevId: 245823212
Change-Id: I64530b24ad021a7d683137459cafc510f5ee1de9
Broadly, this change:
* Enables sockets to be created via `socket(AF_INET, SOCK_RAW, IPPROTO_ICMP)`.
* Passes the network-layer (IP) header up the stack to the transport endpoint,
which can pass it up to the socket layer. This allows a raw socket to return
the entire IP packet to users.
* Adds functions to stack.TransportProtocol, stack.Stack, stack.transportDemuxer
that enable incoming packets to be delivered to raw endpoints. New raw sockets
of other protocols (not ICMP) just need to register with the stack.
* Enables ping.endpoint to return IP headers when created via SOCK_RAW.
PiperOrigin-RevId: 235993280
Change-Id: I60ed994f5ff18b2cbd79f063a7fdf15d093d845a