// Copyright 2018 The gVisor Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package p9 import ( "io" "runtime/debug" "sync/atomic" "syscall" "gvisor.dev/gvisor/pkg/fd" "gvisor.dev/gvisor/pkg/fdchannel" "gvisor.dev/gvisor/pkg/flipcall" "gvisor.dev/gvisor/pkg/log" "gvisor.dev/gvisor/pkg/sync" "gvisor.dev/gvisor/pkg/unet" ) // Server is a 9p2000.L server. type Server struct { // attacher provides the attach function. attacher Attacher // pathTree is the full set of paths opened on this server. // // These may be across different connections, but rename operations // must be serialized globally for safely. There is a single pathTree // for the entire server, and not per connection. pathTree *pathNode // renameMu is a global lock protecting rename operations. With this // lock, we can be certain that any given rename operation can safely // acquire two path nodes in any order, as all other concurrent // operations acquire at most a single node. renameMu sync.RWMutex } // NewServer returns a new server. func NewServer(attacher Attacher) *Server { return &Server{ attacher: attacher, pathTree: newPathNode(), } } // connState is the state for a single connection. type connState struct { // server is the backing server. server *Server // sendMu is the send lock. sendMu sync.Mutex // conn is the connection. conn *unet.Socket // fids is the set of active FIDs. // // This is used to find FIDs for files. fidMu sync.Mutex fids map[FID]*fidRef // tags is the set of active tags. // // The given channel is closed when the // tag is finished with processing. tagMu sync.Mutex tags map[Tag]chan struct{} // messageSize is the maximum message size. The server does not // do automatic splitting of messages. messageSize uint32 // version is the agreed upon version X of 9P2000.L.Google.X. // version 0 implies 9P2000.L. version uint32 // -- below relates to the legacy handler -- // recvOkay indicates that a receive may start. recvOkay chan bool // recvDone is signalled when a message is received. recvDone chan error // sendDone is signalled when a send is finished. sendDone chan error // -- below relates to the flipcall handler -- // channelMu protects below. channelMu sync.Mutex // channelWg represents active workers. channelWg sync.WaitGroup // channelAlloc allocates channel memory. channelAlloc *flipcall.PacketWindowAllocator // channels are the set of initialized channels. channels []*channel } // fidRef wraps a node and tracks references. type fidRef struct { // server is the associated server. server *Server // file is the associated File. file File // refs is an active refence count. // // The node above will be closed only when refs reaches zero. refs int64 // openedMu protects opened and openFlags. openedMu sync.Mutex // opened indicates whether this has been opened already. // // This is updated in handlers.go. opened bool // mode is the fidRef's mode from the walk. Only the type bits are // valid, the permissions may change. This is used to sanity check // operations on this element, and prevent walks across // non-directories. mode FileMode // openFlags is the mode used in the open. // // This is updated in handlers.go. openFlags OpenFlags // pathNode is the current pathNode for this FID. pathNode *pathNode // parent is the parent fidRef. We hold on to a parent reference to // ensure that hooks, such as Renamed, can be executed safely by the // server code. // // Note that parent cannot be changed without holding both the global // rename lock and a writable lock on the associated pathNode for this // fidRef. Holding either of these locks is sufficient to examine // parent safely. // // The parent will be nil for root fidRefs, and non-nil otherwise. The // method maybeParent can be used to return a cyclical reference, and // isRoot should be used to check for root over looking at parent // directly. parent *fidRef // deleted indicates that the backing file has been deleted. We stop // many operations at the API level if they are incompatible with a // file that has already been unlinked. deleted uint32 } // OpenFlags returns the flags the file was opened with and true iff the fid was opened previously. func (f *fidRef) OpenFlags() (OpenFlags, bool) { f.openedMu.Lock() defer f.openedMu.Unlock() return f.openFlags, f.opened } // IncRef increases the references on a fid. func (f *fidRef) IncRef() { atomic.AddInt64(&f.refs, 1) } // DecRef should be called when you're finished with a fid. func (f *fidRef) DecRef() { if atomic.AddInt64(&f.refs, -1) == 0 { f.file.Close() // Drop the parent reference. // // Since this fidRef is guaranteed to be non-discoverable when // the references reach zero, we don't need to worry about // clearing the parent. if f.parent != nil { // If we've been previously deleted, this removing this // ref is a no-op. That's expected. f.parent.pathNode.removeChild(f) f.parent.DecRef() } } } // isDeleted returns true if this fidRef has been deleted. func (f *fidRef) isDeleted() bool { return atomic.LoadUint32(&f.deleted) != 0 } // isRoot indicates whether this is a root fid. func (f *fidRef) isRoot() bool { return f.parent == nil } // maybeParent returns a cyclic reference for roots, and the parent otherwise. func (f *fidRef) maybeParent() *fidRef { if f.parent != nil { return f.parent } return f // Root has itself. } // notifyDelete marks all fidRefs as deleted. // // Precondition: this must be called via safelyWrite or safelyGlobal. func notifyDelete(pn *pathNode) { // Call on all local references. pn.forEachChildRef(func(ref *fidRef, _ string) { atomic.StoreUint32(&ref.deleted, 1) }) // Call on all subtrees. pn.forEachChildNode(func(pn *pathNode) { notifyDelete(pn) }) } // markChildDeleted marks all children below the given name as deleted. // // Precondition: this must be called via safelyWrite or safelyGlobal. func (f *fidRef) markChildDeleted(name string) { origPathNode := f.pathNode.removeWithName(name, func(ref *fidRef) { atomic.StoreUint32(&ref.deleted, 1) }) if origPathNode != nil { // Mark all children as deleted. notifyDelete(origPathNode) } } // notifyNameChange calls the relevant Renamed method on all nodes in the path, // recursively. Note that this applies only for subtrees, as these // notifications do not apply to the actual file whose name has changed. // // Precondition: this must be called via safelyGlobal. func notifyNameChange(pn *pathNode) { // Call on all local references. pn.forEachChildRef(func(ref *fidRef, name string) { ref.file.Renamed(ref.parent.file, name) }) // Call on all subtrees. pn.forEachChildNode(func(pn *pathNode) { notifyNameChange(pn) }) } // renameChildTo renames the given child to the target. // // Precondition: this must be called via safelyGlobal. func (f *fidRef) renameChildTo(oldName string, target *fidRef, newName string) { target.markChildDeleted(newName) origPathNode := f.pathNode.removeWithName(oldName, func(ref *fidRef) { // N.B. DecRef can take f.pathNode's parent's childMu. This is // allowed because renameMu is held for write via safelyGlobal. ref.parent.DecRef() // Drop original reference. ref.parent = target // Change parent. ref.parent.IncRef() // Acquire new one. if f.pathNode == target.pathNode { target.pathNode.addChildLocked(ref, newName) } else { target.pathNode.addChild(ref, newName) } ref.file.Renamed(target.file, newName) }) if origPathNode != nil { // Replace the previous (now deleted) path node. target.pathNode.addPathNodeFor(newName, origPathNode) // Call Renamed on all children. notifyNameChange(origPathNode) } } // safelyRead executes the given operation with the local path node locked. // This implies that paths will not change during the operation. func (f *fidRef) safelyRead(fn func() error) (err error) { f.server.renameMu.RLock() defer f.server.renameMu.RUnlock() f.pathNode.opMu.RLock() defer f.pathNode.opMu.RUnlock() return fn() } // safelyWrite executes the given operation with the local path node locked in // a writable fashion. This implies some paths may change. func (f *fidRef) safelyWrite(fn func() error) (err error) { f.server.renameMu.RLock() defer f.server.renameMu.RUnlock() f.pathNode.opMu.Lock() defer f.pathNode.opMu.Unlock() return fn() } // safelyGlobal executes the given operation with the global path lock held. func (f *fidRef) safelyGlobal(fn func() error) (err error) { f.server.renameMu.Lock() defer f.server.renameMu.Unlock() return fn() } // LookupFID finds the given FID. // // You should call fid.DecRef when you are finished using the fid. func (cs *connState) LookupFID(fid FID) (*fidRef, bool) { cs.fidMu.Lock() defer cs.fidMu.Unlock() fidRef, ok := cs.fids[fid] if ok { fidRef.IncRef() return fidRef, true } return nil, false } // InsertFID installs the given FID. // // This fid starts with a reference count of one. If a FID exists in // the slot already it is closed, per the specification. func (cs *connState) InsertFID(fid FID, newRef *fidRef) { cs.fidMu.Lock() defer cs.fidMu.Unlock() origRef, ok := cs.fids[fid] if ok { defer origRef.DecRef() } newRef.IncRef() cs.fids[fid] = newRef } // DeleteFID removes the given FID. // // This simply removes it from the map and drops a reference. func (cs *connState) DeleteFID(fid FID) bool { cs.fidMu.Lock() defer cs.fidMu.Unlock() fidRef, ok := cs.fids[fid] if !ok { return false } delete(cs.fids, fid) fidRef.DecRef() return true } // StartTag starts handling the tag. // // False is returned if this tag is already active. func (cs *connState) StartTag(t Tag) bool { cs.tagMu.Lock() defer cs.tagMu.Unlock() _, ok := cs.tags[t] if ok { return false } cs.tags[t] = make(chan struct{}) return true } // ClearTag finishes handling a tag. func (cs *connState) ClearTag(t Tag) { cs.tagMu.Lock() defer cs.tagMu.Unlock() ch, ok := cs.tags[t] if !ok { // Should never happen. panic("unused tag cleared") } delete(cs.tags, t) // Notify. close(ch) } // WaitTag waits for a tag to finish. func (cs *connState) WaitTag(t Tag) { cs.tagMu.Lock() ch, ok := cs.tags[t] cs.tagMu.Unlock() if !ok { return } // Wait for close. <-ch } // initializeChannels initializes all channels. // // This is a no-op if channels are already initialized. func (cs *connState) initializeChannels() (err error) { cs.channelMu.Lock() defer cs.channelMu.Unlock() // Initialize our channel allocator. if cs.channelAlloc == nil { alloc, err := flipcall.NewPacketWindowAllocator() if err != nil { return err } cs.channelAlloc = alloc } // Create all the channels. for len(cs.channels) < channelsPerClient { res := &channel{ done: make(chan struct{}), } res.desc, err = cs.channelAlloc.Allocate(channelSize) if err != nil { return err } if err := res.data.Init(flipcall.ServerSide, res.desc); err != nil { return err } socks, err := fdchannel.NewConnectedSockets() if err != nil { res.data.Destroy() // Cleanup. return err } res.fds.Init(socks[0]) res.client = fd.New(socks[1]) cs.channels = append(cs.channels, res) // Start servicing the channel. // // When we call stop, we will close all the channels and these // routines should finish. We need the wait group to ensure // that active handlers are actually finished before cleanup. cs.channelWg.Add(1) go func() { // S/R-SAFE: Server side. defer cs.channelWg.Done() if err := res.service(cs); err != nil { // Don't log flipcall.ShutdownErrors, which we expect to be // returned during server shutdown. if _, ok := err.(flipcall.ShutdownError); !ok { log.Warningf("p9.channel.service: %v", err) } } }() } return nil } // lookupChannel looks up the channel with given id. // // The function returns nil if no such channel is available. func (cs *connState) lookupChannel(id uint32) *channel { cs.channelMu.Lock() defer cs.channelMu.Unlock() if id >= uint32(len(cs.channels)) { return nil } return cs.channels[id] } // handle handles a single message. func (cs *connState) handle(m message) (r message) { defer func() { if r == nil { // Don't allow a panic to propagate. recover() // Include a useful log message. log.Warningf("panic in handler: %s", debug.Stack()) // Wrap in an EFAULT error; we don't really have a // better way to describe this kind of error. It will // usually manifest as a result of the test framework. r = newErr(syscall.EFAULT) } }() if handler, ok := m.(handler); ok { // Call the message handler. r = handler.handle(cs) } else { // Produce an ENOSYS error. r = newErr(syscall.ENOSYS) } return } // handleRequest handles a single request. // // The recvDone channel is signaled when recv is done (with a error if // necessary). The sendDone channel is signaled with the result of the send. func (cs *connState) handleRequest() { messageSize := atomic.LoadUint32(&cs.messageSize) if messageSize == 0 { // Default or not yet negotiated. messageSize = maximumLength } // Receive a message. tag, m, err := recv(cs.conn, messageSize, msgRegistry.get) if errSocket, ok := err.(ErrSocket); ok { // Connection problem; stop serving. cs.recvDone <- errSocket.error return } // Signal receive is done. cs.recvDone <- nil // Deal with other errors. if err != nil && err != io.EOF { // If it's not a connection error, but some other protocol error, // we can send a response immediately. cs.sendMu.Lock() err := send(cs.conn, tag, newErr(err)) cs.sendMu.Unlock() cs.sendDone <- err return } // Try to start the tag. if !cs.StartTag(tag) { // Nothing we can do at this point; client is bogus. log.Debugf("no valid tag [%05d]", tag) cs.sendDone <- ErrNoValidMessage return } // Handle the message. r := cs.handle(m) // Clear the tag before sending. That's because as soon as this hits // the wire, the client can legally send the same tag. cs.ClearTag(tag) // Send back the result. cs.sendMu.Lock() err = send(cs.conn, tag, r) cs.sendMu.Unlock() cs.sendDone <- err // Return the message to the cache. msgRegistry.put(m) } func (cs *connState) handleRequests() { for range cs.recvOkay { cs.handleRequest() } } func (cs *connState) stop() { // Close all channels. close(cs.recvOkay) close(cs.recvDone) close(cs.sendDone) // Free the channels. cs.channelMu.Lock() for _, ch := range cs.channels { ch.Shutdown() } cs.channelWg.Wait() for _, ch := range cs.channels { ch.Close() } cs.channels = nil // Clear. cs.channelMu.Unlock() // Free the channel memory. if cs.channelAlloc != nil { cs.channelAlloc.Destroy() } // Close all remaining fids. for fid, fidRef := range cs.fids { delete(cs.fids, fid) // Drop final reference in the FID table. Note this should // always close the file, since we've ensured that there are no // handlers running via the wait for Pending => 0 below. fidRef.DecRef() } // Ensure the connection is closed. cs.conn.Close() } // service services requests concurrently. func (cs *connState) service() error { // Pending is the number of handlers that have finished receiving but // not finished processing requests. These must be waiting on properly // below. See the next comment for an explanation of the loop. pending := 0 // Start the first request handler. go cs.handleRequests() // S/R-SAFE: Irrelevant. cs.recvOkay <- true // We loop and make sure there's always one goroutine waiting for a new // request. We process all the data for a single request in one // goroutine however, to ensure the best turnaround time possible. for { select { case err := <-cs.recvDone: if err != nil { // Wait for pending handlers. for i := 0; i < pending; i++ { <-cs.sendDone } return nil } // This handler is now pending. pending++ // Kick the next receiver, or start a new handler // if no receiver is currently waiting. select { case cs.recvOkay <- true: default: go cs.handleRequests() // S/R-SAFE: Irrelevant. cs.recvOkay <- true } case <-cs.sendDone: // This handler is finished. pending-- // Error sending a response? Nothing can be done. // // We don't terminate on a send error though, since // we still have a pending receive. The error would // have been logged above, we just ignore it here. } } } // Handle handles a single connection. func (s *Server) Handle(conn *unet.Socket) error { cs := &connState{ server: s, conn: conn, fids: make(map[FID]*fidRef), tags: make(map[Tag]chan struct{}), recvOkay: make(chan bool), recvDone: make(chan error, 10), sendDone: make(chan error, 10), } defer cs.stop() return cs.service() } // Serve handles requests from the bound socket. // // The passed serverSocket _must_ be created in packet mode. func (s *Server) Serve(serverSocket *unet.ServerSocket) error { var wg sync.WaitGroup defer wg.Wait() for { conn, err := serverSocket.Accept() if err != nil { // Something went wrong. // // Socket closed? return err } wg.Add(1) go func(conn *unet.Socket) { // S/R-SAFE: Irrelevant. s.Handle(conn) wg.Done() }(conn) } }