// Copyright 2018 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Package futex provides an implementation of the futex interface as found in // the Linux kernel. It allows one to easily transform Wait() calls into waits // on a channel, which is useful in a Go-based kernel, for example. package futex import ( "sync" "gvisor.googlesource.com/gvisor/pkg/sentry/memmap" "gvisor.googlesource.com/gvisor/pkg/syserror" ) // KeyKind indicates the type of a Key. type KeyKind int const ( // KindPrivate indicates a private futex (a futex syscall with the // FUTEX_PRIVATE_FLAG set). KindPrivate KeyKind = iota // KindSharedPrivate indicates a shared futex on a private memory mapping. // Although KindPrivate and KindSharedPrivate futexes both use memory // addresses to identify futexes, they do not interoperate (in Linux, the // two are distinguished by the FUT_OFF_MMSHARED flag, which is used in key // comparison). KindSharedPrivate // KindSharedMappable indicates a shared futex on a memory mapping other // than a private anonymous memory mapping. KindSharedMappable ) // Key represents something that a futex waiter may wait on. type Key struct { // Kind is the type of the Key. Kind KeyKind // Mappable is the memory-mapped object that is represented by the Key. // Mappable is always nil if Kind is not KindSharedMappable, and may be nil // even if it is. Mappable memmap.Mappable // MappingIdentity is the MappingIdentity associated with Mappable. // MappingIdentity is always nil is Mappable is nil, and may be nil even if // it isn't. MappingIdentity memmap.MappingIdentity // If Kind is KindPrivate or KindSharedPrivate, Offset is the represented // memory address. Otherwise, Offset is the represented offset into // Mappable. Offset uint64 } func (k *Key) release() { if k.MappingIdentity != nil { k.MappingIdentity.DecRef() } k.Mappable = nil k.MappingIdentity = nil } func (k *Key) clone() Key { if k.MappingIdentity != nil { k.MappingIdentity.IncRef() } return *k } // Preconditions: k.Kind == KindPrivate or KindSharedPrivate. func (k *Key) addr() uintptr { return uintptr(k.Offset) } // matches returns true if a wakeup on k2 should wake a waiter waiting on k. func (k *Key) matches(k2 *Key) bool { // k.MappingIdentity is ignored; it's only used for reference counting. return k.Kind == k2.Kind && k.Mappable == k2.Mappable && k.Offset == k2.Offset } // Checker abstracts memory accesses. This is useful because the "addresses" // used in this package may not be real addresses (they could be indices of an // array, for example), or they could be mapped via some special mechanism. // // TODO: Replace this with usermem.IO. type Checker interface { // Check should validate that given address contains the given value. // If it does not contain the value, syserror.EAGAIN must be returned. // Any other error may be returned, which will be propagated. Check(addr uintptr, val uint32) error // Op should atomically perform the operation encoded in op on the data // pointed to by addr, then apply the comparison encoded in op to the // original value at addr, returning the result. // Note that op is an opaque operation whose behaviour is defined // outside of the futex manager. Op(addr uintptr, op uint32) (bool, error) // GetSharedKey returns a Key with kind KindSharedPrivate or // KindSharedMappable corresponding to the memory mapped at address addr. // // If GetSharedKey returns a Key with a non-nil MappingIdentity, a // reference is held on the MappingIdentity, which must be dropped by the // caller when the Key is no longer in use. GetSharedKey(addr uintptr) (Key, error) } // Waiter is the struct which gets enqueued into buckets for wake up routines // and requeue routines to scan and notify. Once a Waiter has been enqueued by // WaitPrepare(), callers may listen on C for wake up events. type Waiter struct { // Synchronization: // // - A Waiter that is not enqueued in a bucket is exclusively owned (no // synchronization applies). // // - A Waiter is enqueued in a bucket by calling WaitPrepare(). After this, // waiterEntry, bucket, and key are protected by the bucket.mu ("bucket // lock") of the containing bucket, and bitmask is immutable. Note that // since bucket is mutated using atomic memory operations, bucket.Load() // may be called without holding the bucket lock, although it may change // racily. See WaitComplete(). // // - A Waiter is only guaranteed to be no longer queued after calling // WaitComplete(). // waiterEntry links Waiter into bucket.waiters. waiterEntry // bucket is the bucket this waiter is queued in. If bucket is nil, the // waiter is not waiting and is not in any bucket. bucket AtomicPtrBucket // C is sent to when the Waiter is woken. C chan struct{} // key is what this waiter is waiting on. key Key // The bitmask we're waiting on. // This is used the case of a FUTEX_WAKE_BITSET. bitmask uint32 } // NewWaiter returns a new unqueued Waiter. func NewWaiter() *Waiter { return &Waiter{ C: make(chan struct{}, 1), } } // woken returns true if w has been woken since the last call to WaitPrepare. func (w *Waiter) woken() bool { return len(w.C) != 0 } // bucket holds a list of waiters for a given address hash. // // +stateify savable type bucket struct { // mu protects waiters and contained Waiter state. See comment in Waiter. mu sync.Mutex `state:"nosave"` waiters waiterList `state:"zerovalue"` } // wakeLocked wakes up to n waiters matching the bitmask at the addr for this // bucket and returns the number of waiters woken. // // Preconditions: b.mu must be locked. func (b *bucket) wakeLocked(key *Key, bitmask uint32, n int) int { done := 0 for w := b.waiters.Front(); done < n && w != nil; { if !w.key.matches(key) || w.bitmask&bitmask == 0 { // Not matching. w = w.Next() continue } // Remove from the bucket and wake the waiter. woke := w w = w.Next() // Next iteration. b.waiters.Remove(woke) woke.C <- struct{}{} // NOTE: The above channel write establishes a write barrier according // to the memory model, so nothing may be ordered around it. Since // we've dequeued woke and will never touch it again, we can safely // store nil to woke.bucket here and allow the WaitComplete() to // short-circuit grabbing the bucket lock. If they somehow miss the // store, we are still holding the lock, so we can know that they won't // dequeue woke, assume it's free and have the below operation // afterwards. woke.bucket.Store(nil) done++ } return done } // requeueLocked takes n waiters from the bucket and moves them to naddr on the // bucket "to". // // Preconditions: b and to must be locked. func (b *bucket) requeueLocked(to *bucket, key, nkey *Key, n int) int { done := 0 for w := b.waiters.Front(); done < n && w != nil; { if !w.key.matches(key) { // Not matching. w = w.Next() continue } requeued := w w = w.Next() // Next iteration. b.waiters.Remove(requeued) requeued.key.release() requeued.key = nkey.clone() to.waiters.PushBack(requeued) requeued.bucket.Store(to) done++ } return done } const ( // bucketCount is the number of buckets per Manager. By having many of // these we reduce contention when concurrent yet unrelated calls are made. bucketCount = 1 << bucketCountBits bucketCountBits = 10 ) // getKey returns a Key representing address addr in c. func getKey(c Checker, addr uintptr, private bool) (Key, error) { // Ensure the address is aligned. // It must be a DWORD boundary. if addr&0x3 != 0 { return Key{}, syserror.EINVAL } if private { return Key{Kind: KindPrivate, Offset: uint64(addr)}, nil } return c.GetSharedKey(addr) } // bucketIndexForAddr returns the index into Manager.buckets for addr. func bucketIndexForAddr(addr uintptr) uintptr { // - The bottom 2 bits of addr must be 0, per getKey. // // - On amd64, the top 16 bits of addr (bits 48-63) must be equal to bit 47 // for a canonical address, and (on all existing platforms) bit 47 must be // 0 for an application address. // // Thus 19 bits of addr are "useless" for hashing, leaving only 45 "useful" // bits. We choose one of the simplest possible hash functions that at // least uses all 45 useful bits in the output, given that bucketCountBits // == 10. This hash function also has the property that it will usually map // adjacent addresses to adjacent buckets, slightly improving memory // locality when an application synchronization structure uses multiple // nearby futexes. // // Note that despite the large number of arithmetic operations in the // function, many components can be computed in parallel, such that the // critical path is 1 bit shift + 3 additions (2 in h1, then h1 + h2). This // is also why h1 and h2 are grouped separately; for "(addr >> 2) + ... + // (addr >> 42)" without any additional grouping, the compiler puts all 4 // additions in the critical path. h1 := (addr >> 2) + (addr >> 12) + (addr >> 22) h2 := (addr >> 32) + (addr >> 42) return (h1 + h2) % bucketCount } // Manager holds futex state for a single virtual address space. // // +stateify savable type Manager struct { // privateBuckets holds buckets for KindPrivate and KindSharedPrivate // futexes. privateBuckets [bucketCount]bucket `state:"zerovalue"` // sharedBucket is the bucket for KindSharedMappable futexes. sharedBucket // may be shared by multiple Managers. The sharedBucket pointer is // immutable. sharedBucket *bucket } // NewManager returns an initialized futex manager. func NewManager() *Manager { return &Manager{ sharedBucket: &bucket{}, } } // Fork returns a new Manager. Shared futex clients using the returned Manager // may interoperate with those using m. func (m *Manager) Fork() *Manager { return &Manager{ sharedBucket: m.sharedBucket, } } // lockBucket returns a locked bucket for the given key. func (m *Manager) lockBucket(k *Key) *bucket { var b *bucket if k.Kind == KindSharedMappable { b = m.sharedBucket } else { b = &m.privateBuckets[bucketIndexForAddr(k.addr())] } b.mu.Lock() return b } // lockBuckets returns locked buckets for the given keys. func (m *Manager) lockBuckets(k1, k2 *Key) (*bucket, *bucket) { // Buckets must be consistently ordered to avoid circular lock // dependencies. We order buckets in m.privateBuckets by index (lowest // index first), and all buckets in m.privateBuckets precede // m.sharedBucket. // Handle the common case first: if k1.Kind != KindSharedMappable && k2.Kind != KindSharedMappable { i1 := bucketIndexForAddr(k1.addr()) i2 := bucketIndexForAddr(k2.addr()) b1 := &m.privateBuckets[i1] b2 := &m.privateBuckets[i2] switch { case i1 < i2: b1.mu.Lock() b2.mu.Lock() case i2 < i1: b2.mu.Lock() b1.mu.Lock() default: b1.mu.Lock() } return b1, b2 } // At least one of b1 or b2 should be m.sharedBucket. b1 := m.sharedBucket b2 := m.sharedBucket if k1.Kind != KindSharedMappable { b1 = m.lockBucket(k1) } else if k2.Kind != KindSharedMappable { b2 = m.lockBucket(k2) } m.sharedBucket.mu.Lock() return b1, b2 } // Wake wakes up to n waiters matching the bitmask on the given addr. // The number of waiters woken is returned. func (m *Manager) Wake(c Checker, addr uintptr, private bool, bitmask uint32, n int) (int, error) { // This function is very hot; avoid defer. k, err := getKey(c, addr, private) if err != nil { return 0, err } b := m.lockBucket(&k) r := b.wakeLocked(&k, bitmask, n) b.mu.Unlock() k.release() return r, nil } func (m *Manager) doRequeue(c Checker, addr, naddr uintptr, private bool, checkval bool, val uint32, nwake int, nreq int) (int, error) { k1, err := getKey(c, addr, private) if err != nil { return 0, err } defer k1.release() k2, err := getKey(c, naddr, private) if err != nil { return 0, err } defer k2.release() b1, b2 := m.lockBuckets(&k1, &k2) defer b1.mu.Unlock() if b2 != b1 { defer b2.mu.Unlock() } if checkval { if err := c.Check(addr, val); err != nil { return 0, err } } // Wake the number required. done := b1.wakeLocked(&k1, ^uint32(0), nwake) // Requeue the number required. b1.requeueLocked(b2, &k1, &k2, nreq) return done, nil } // Requeue wakes up to nwake waiters on the given addr, and unconditionally // requeues up to nreq waiters on naddr. func (m *Manager) Requeue(c Checker, addr, naddr uintptr, private bool, nwake int, nreq int) (int, error) { return m.doRequeue(c, addr, naddr, private, false, 0, nwake, nreq) } // RequeueCmp atomically checks that the addr contains val (via the Checker), // wakes up to nwake waiters on addr and then unconditionally requeues nreq // waiters on naddr. func (m *Manager) RequeueCmp(c Checker, addr, naddr uintptr, private bool, val uint32, nwake int, nreq int) (int, error) { return m.doRequeue(c, addr, naddr, private, true, val, nwake, nreq) } // WakeOp atomically applies op to the memory address addr2, wakes up to nwake1 // waiters unconditionally from addr1, and, based on the original value at addr2 // and a comparison encoded in op, wakes up to nwake2 waiters from addr2. // It returns the total number of waiters woken. func (m *Manager) WakeOp(c Checker, addr1, addr2 uintptr, private bool, nwake1 int, nwake2 int, op uint32) (int, error) { k1, err := getKey(c, addr1, private) if err != nil { return 0, err } defer k1.release() k2, err := getKey(c, addr2, private) if err != nil { return 0, err } defer k2.release() b1, b2 := m.lockBuckets(&k1, &k2) defer b1.mu.Unlock() if b2 != b1 { defer b2.mu.Unlock() } done := 0 cond, err := c.Op(addr2, op) if err != nil { return 0, err } // Wake up up to nwake1 entries from the first bucket. done = b1.wakeLocked(&k1, ^uint32(0), nwake1) // Wake up up to nwake2 entries from the second bucket if the // operation yielded true. if cond { done += b2.wakeLocked(&k2, ^uint32(0), nwake2) } return done, nil } // WaitPrepare atomically checks that addr contains val (via the Checker), then // enqueues w to be woken by a send to w.C. If WaitPrepare returns nil, the // Waiter must be subsequently removed by calling WaitComplete, whether or not // a wakeup is received on w.C. func (m *Manager) WaitPrepare(w *Waiter, c Checker, addr uintptr, private bool, val uint32, bitmask uint32) error { k, err := getKey(c, addr, private) if err != nil { return err } // Ownership of k is transferred to w below. // Prepare the Waiter before taking the bucket lock. select { case <-w.C: default: } w.key = k w.bitmask = bitmask b := m.lockBucket(&k) // This function is very hot; avoid defer. // Perform our atomic check. if err := c.Check(addr, val); err != nil { b.mu.Unlock() w.key.release() return err } // Add the waiter to the bucket. b.waiters.PushBack(w) w.bucket.Store(b) b.mu.Unlock() return nil } // WaitComplete must be called when a Waiter previously added by WaitPrepare is // no longer eligible to be woken. func (m *Manager) WaitComplete(w *Waiter) { // Remove w from the bucket it's in. for { b := w.bucket.Load() // If b is nil, the waiter isn't in any bucket anymore. This can't be // racy because the waiter can't be concurrently re-queued in another // bucket. if b == nil { break } // Take the bucket lock. Note that without holding the bucket lock, the // waiter is not guaranteed to stay in that bucket, so after we take // the bucket lock, we must ensure that the bucket hasn't changed: if // it happens to have changed, we release the old bucket lock and try // again with the new bucket; if it hasn't changed, we know it won't // change now because we hold the lock. b.mu.Lock() if b != w.bucket.Load() { b.mu.Unlock() continue } // Remove w from b. b.waiters.Remove(w) w.bucket.Store(nil) b.mu.Unlock() break } // Release references held by the waiter. w.key.release() }