// Copyright 2019 The gVisor Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package p9 import ( "runtime" "syscall" "gvisor.dev/gvisor/pkg/fd" "gvisor.dev/gvisor/pkg/fdchannel" "gvisor.dev/gvisor/pkg/flipcall" "gvisor.dev/gvisor/pkg/log" ) // channelsPerClient is the number of channels to create per client. // // While the client and server will generally agree on this number, in reality // it's completely up to the server. We simply define a minimum of 2, and a // maximum of 4, and select the number of available processes as a tie-breaker. // Note that we don't want the number of channels to be too large, because each // will account for channelSize memory used, which can be large. var channelsPerClient = func() int { n := runtime.NumCPU() if n < 2 { return 2 } if n > 4 { return 4 } return n }() // channelSize is the channel size to create. // // We simply ensure that this is larger than the largest possible message size, // plus the flipcall packet header, plus the two bytes we write below. const channelSize = int(2 + flipcall.PacketHeaderBytes + 2 + maximumLength) // channel is a fast IPC channel. // // The same object is used by both the server and client implementations. In // general, the client will use only the send and recv methods. type channel struct { desc flipcall.PacketWindowDescriptor data flipcall.Endpoint fds fdchannel.Endpoint buf buffer // -- client only -- connected bool active bool // -- server only -- client *fd.FD done chan struct{} } // reset resets the channel buffer. func (ch *channel) reset(sz uint32) { ch.buf.data = ch.data.Data()[:sz] } // service services the channel. func (ch *channel) service(cs *connState) error { rsz, err := ch.data.RecvFirst() if err != nil { return err } for rsz > 0 { m, err := ch.recv(nil, rsz) if err != nil { return err } r := cs.handle(m) msgRegistry.put(m) rsz, err = ch.send(r) if err != nil { return err } } return nil // Done. } // Shutdown shuts down the channel. // // This must be called before Close. func (ch *channel) Shutdown() { ch.data.Shutdown() } // Close closes the channel. // // This must only be called once, and cannot return an error. Note that // synchronization for this method is provided at a high-level, depending on // whether it is the client or server. This cannot be called while there are // active callers in either service or sendRecv. // // Precondition: the channel should be shutdown. func (ch *channel) Close() error { // Close all backing transports. ch.fds.Destroy() ch.data.Destroy() if ch.client != nil { ch.client.Close() } return nil } // send sends the given message. // // The return value is the size of the received response. Not that in the // server case, this is the size of the next request. func (ch *channel) send(m message) (uint32, error) { if log.IsLogging(log.Debug) { log.Debugf("send [channel @%p] %s", ch, m.String()) } // Send any file payload. sentFD := false if filer, ok := m.(filer); ok { if f := filer.FilePayload(); f != nil { if err := ch.fds.SendFD(f.FD()); err != nil { return 0, err } f.Close() // Per sendRecvLegacy. sentFD = true // To mark below. } } // Encode the message. // // Note that IPC itself encodes the length of messages, so we don't // need to encode a standard 9P header. We write only the message type. ch.reset(0) ch.buf.WriteMsgType(m.Type()) if sentFD { ch.buf.Write8(1) // Incoming FD. } else { ch.buf.Write8(0) // No incoming FD. } m.Encode(&ch.buf) ssz := uint32(len(ch.buf.data)) // Updated below. // Is there a payload? if payloader, ok := m.(payloader); ok { p := payloader.Payload() copy(ch.data.Data()[ssz:], p) ssz += uint32(len(p)) } // Perform the one-shot communication. return ch.data.SendRecv(ssz) } // recv decodes a message that exists on the channel. // // If the passed r is non-nil, then the type must match or an error will be // generated. If the passed r is nil, then a new message will be created and // returned. func (ch *channel) recv(r message, rsz uint32) (message, error) { // Decode the response from the inline buffer. ch.reset(rsz) t := ch.buf.ReadMsgType() hasFD := ch.buf.Read8() != 0 if t == MsgRlerror { // Change the message type. We check for this special case // after decoding below, and transform into an error. r = &Rlerror{} } else if r == nil { nr, err := msgRegistry.get(0, t) if err != nil { return nil, err } r = nr // New message. } else if t != r.Type() { // Not an error and not the expected response; propagate. return nil, &ErrBadResponse{Got: t, Want: r.Type()} } // Is there a payload? Copy from the latter portion. if payloader, ok := r.(payloader); ok { fs := payloader.FixedSize() p := payloader.Payload() payloadData := ch.buf.data[fs:] if len(p) < len(payloadData) { p = make([]byte, len(payloadData)) copy(p, payloadData) payloader.SetPayload(p) } else if n := copy(p, payloadData); n < len(p) { payloader.SetPayload(p[:n]) } ch.buf.data = ch.buf.data[:fs] } r.Decode(&ch.buf) if ch.buf.isOverrun() { // Nothing valid was available. log.Debugf("recv [got %d bytes, needed more]", rsz) return nil, ErrNoValidMessage } // Read any FD result. if hasFD { if rfd, err := ch.fds.RecvFDNonblock(); err == nil { f := fd.New(rfd) if filer, ok := r.(filer); ok { // Set the payload. filer.SetFilePayload(f) } else { // Don't want the FD. f.Close() } } else { // The header bit was set but nothing came in. log.Warningf("expected FD, got err: %v", err) } } // Log a message. if log.IsLogging(log.Debug) { log.Debugf("recv [channel @%p] %s", ch, r.String()) } // Convert errors appropriately; see above. if rlerr, ok := r.(*Rlerror); ok { return nil, syscall.Errno(rlerr.Error) } return r, nil }