// Copyright 2018 The gVisor Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Package refs defines an interface for reference counted objects. It // also provides a drop-in implementation called AtomicRefCount. package refs import ( "bytes" "fmt" "reflect" "runtime" "sync" "sync/atomic" "gvisor.dev/gvisor/pkg/log" ) // RefCounter is the interface to be implemented by objects that are reference // counted. type RefCounter interface { // IncRef increments the reference counter on the object. IncRef() // DecRef decrements the reference counter on the object. // // Note that AtomicRefCounter.DecRef() does not support destructors. // If a type has a destructor, it must implement its own DecRef() // method and call AtomicRefCounter.DecRefWithDestructor(destructor). DecRef() // TryIncRef attempts to increase the reference counter on the object, // but may fail if all references have already been dropped. This // should be used only in special circumstances, such as WeakRefs. TryIncRef() bool // addWeakRef adds the given weak reference. Note that you should have a // reference to the object when calling this method. addWeakRef(*WeakRef) // dropWeakRef drops the given weak reference. Note that you should have // a reference to the object when calling this method. dropWeakRef(*WeakRef) } // A WeakRefUser is notified when the last non-weak reference is dropped. type WeakRefUser interface { // WeakRefGone is called when the last non-weak reference is dropped. WeakRefGone() } // WeakRef is a weak reference. // // +stateify savable type WeakRef struct { weakRefEntry `state:"nosave"` // obj is an atomic value that points to the refCounter. obj atomic.Value `state:".(savedReference)"` // user is notified when the weak ref is zapped by the object getting // destroyed. user WeakRefUser } // weakRefPool is a pool of weak references to avoid allocations on the hot path. var weakRefPool = sync.Pool{ New: func() interface{} { return &WeakRef{} }, } // NewWeakRef acquires a weak reference for the given object. // // An optional user will be notified when the last non-weak reference is // dropped. // // Note that you must hold a reference to the object prior to getting a weak // reference. (But you may drop the non-weak reference after that.) func NewWeakRef(rc RefCounter, u WeakRefUser) *WeakRef { w := weakRefPool.Get().(*WeakRef) w.init(rc, u) return w } // get attempts to get a normal reference to the underlying object, and returns // the object. If this weak reference has already been zapped (the object has // been destroyed) then false is returned. If the object still exists, then // true is returned. func (w *WeakRef) get() (RefCounter, bool) { rc := w.obj.Load().(RefCounter) if v := reflect.ValueOf(rc); v == reflect.Zero(v.Type()) { // This pointer has already been zapped by zap() below. We do // this to ensure that the GC can collect the underlying // RefCounter objects and they don't hog resources. return nil, false } if !rc.TryIncRef() { return nil, true } return rc, true } // Get attempts to get a normal reference to the underlying object, and returns // the object. If this fails (the object no longer exists), then nil will be // returned instead. func (w *WeakRef) Get() RefCounter { rc, _ := w.get() return rc } // Drop drops this weak reference. You should always call drop when you are // finished with the weak reference. You may not use this object after calling // drop. func (w *WeakRef) Drop() { rc, ok := w.get() if !ok { // We've been zapped already. When the refcounter has called // zap, we're guaranteed it's not holding references. weakRefPool.Put(w) return } if rc == nil { // The object is in the process of being destroyed. We can't // remove this from the object's list, nor can we return this // object to the pool. It'll just be garbage collected. This is // a rare edge case, so it's not a big deal. return } // At this point, we have a reference on the object. So destruction // of the object (and zapping this weak reference) can't race here. rc.dropWeakRef(w) // And now aren't on the object's list of weak references. So it won't // zap us if this causes the reference count to drop to zero. rc.DecRef() // Return to the pool. weakRefPool.Put(w) } // init initializes this weak reference. func (w *WeakRef) init(rc RefCounter, u WeakRefUser) { // Reset the contents of the weak reference. // This is important because we are reseting the atomic value type. // Otherwise, we could panic here if obj is different than what it was // the last time this was used. *w = WeakRef{} w.user = u w.obj.Store(rc) // In the load path, we may already have a nil value. So we need to // check whether or not that is the case before calling addWeakRef. if v := reflect.ValueOf(rc); v != reflect.Zero(v.Type()) { rc.addWeakRef(w) } } // zap zaps this weak reference. func (w *WeakRef) zap() { // We need to be careful about types here. // So reflect is involved. But it's not that bad. rc := w.obj.Load() typ := reflect.TypeOf(rc) w.obj.Store(reflect.Zero(typ).Interface()) } // AtomicRefCount keeps a reference count using atomic operations and calls the // destructor when the count reaches zero. // // N.B. To allow the zero-object to be initialized, the count is offset by // 1, that is, when refCount is n, there are really n+1 references. // // +stateify savable type AtomicRefCount struct { // refCount is composed of two fields: // // [32-bit speculative references]:[32-bit real references] // // Speculative references are used for TryIncRef, to avoid a // CompareAndSwap loop. See IncRef, DecRef and TryIncRef for details of // how these fields are used. refCount int64 // name is the name of the type which owns this ref count. // // name is immutable after EnableLeakCheck is called. name string // stack optionally records the caller of EnableLeakCheck. // // stack is immutable after EnableLeakCheck is called. stack []uintptr // mu protects the list below. mu sync.Mutex `state:"nosave"` // weakRefs is our collection of weak references. weakRefs weakRefList `state:"nosave"` } // LeakMode configures the leak checker. type LeakMode uint32 const ( // UninitializedLeakChecking indicates that the leak checker has not yet been initialized. UninitializedLeakChecking LeakMode = iota // NoLeakChecking indicates that no effort should be made to check for // leaks. NoLeakChecking // LeaksLogWarning indicates that a warning should be logged when leaks // are found. LeaksLogWarning // LeaksLogTraces indicates that a trace collected during allocation // should be logged when leaks are found. LeaksLogTraces ) // leakMode stores the current mode for the reference leak checker. // // Values must be one of the LeakMode values. // // leakMode must be accessed atomically. var leakMode uint32 // SetLeakMode configures the reference leak checker. func SetLeakMode(mode LeakMode) { atomic.StoreUint32(&leakMode, uint32(mode)) } const maxStackFrames = 40 type fileLine struct { file string line int } // A stackKey is a representation of a stack frame for use as a map key. // // The fileLine type is used as PC values seem to vary across collections, even // for the same call stack. type stackKey [maxStackFrames]fileLine var stackCache = struct { sync.Mutex entries map[stackKey][]uintptr }{entries: map[stackKey][]uintptr{}} func makeStackKey(pcs []uintptr) stackKey { frames := runtime.CallersFrames(pcs) var key stackKey keySlice := key[:0] for { frame, more := frames.Next() keySlice = append(keySlice, fileLine{frame.File, frame.Line}) if !more || len(keySlice) == len(key) { break } } return key } func recordStack() []uintptr { pcs := make([]uintptr, maxStackFrames) n := runtime.Callers(1, pcs) if n == 0 { // No pcs available. Stop now. // // This can happen if the first argument to runtime.Callers // is large. return nil } pcs = pcs[:n] key := makeStackKey(pcs) stackCache.Lock() v, ok := stackCache.entries[key] if !ok { // Reallocate to prevent pcs from escaping. v = append([]uintptr(nil), pcs...) stackCache.entries[key] = v } stackCache.Unlock() return v } func formatStack(pcs []uintptr) string { frames := runtime.CallersFrames(pcs) var trace bytes.Buffer for { frame, more := frames.Next() fmt.Fprintf(&trace, "%s:%d: %s\n", frame.File, frame.Line, frame.Function) if !more { break } } return trace.String() } func (r *AtomicRefCount) finalize() { var note string switch LeakMode(atomic.LoadUint32(&leakMode)) { case NoLeakChecking: return case UninitializedLeakChecking: note = "(Leak checker uninitialized): " } if n := r.ReadRefs(); n != 0 { msg := fmt.Sprintf("%sAtomicRefCount %p owned by %q garbage collected with ref count of %d (want 0)", note, r, r.name, n) if len(r.stack) != 0 { msg += ":\nCaller:\n" + formatStack(r.stack) } else { msg += " (enable trace logging to debug)" } log.Warningf(msg) } } // EnableLeakCheck checks for reference leaks when the AtomicRefCount gets // garbage collected. // // This function adds a finalizer to the AtomicRefCount, so the AtomicRefCount // must be at the beginning of its parent. // // name is a friendly name that will be listed as the owner of the // AtomicRefCount in logs. It should be the name of the parent type, including // package. func (r *AtomicRefCount) EnableLeakCheck(name string) { if name == "" { panic("invalid name") } switch LeakMode(atomic.LoadUint32(&leakMode)) { case NoLeakChecking: return case LeaksLogTraces: r.stack = recordStack() } r.name = name runtime.SetFinalizer(r, (*AtomicRefCount).finalize) } // ReadRefs returns the current number of references. The returned count is // inherently racy and is unsafe to use without external synchronization. func (r *AtomicRefCount) ReadRefs() int64 { // Account for the internal -1 offset on refcounts. return atomic.LoadInt64(&r.refCount) + 1 } // IncRef increments this object's reference count. While the count is kept // greater than zero, the destructor doesn't get called. // // The sanity check here is limited to real references, since if they have // dropped beneath zero then the object should have been destroyed. // //go:nosplit func (r *AtomicRefCount) IncRef() { if v := atomic.AddInt64(&r.refCount, 1); v <= 0 { panic("Incrementing non-positive ref count") } } // TryIncRef attempts to increment the reference count, *unless the count has // already reached zero*. If false is returned, then the object has already // been destroyed, and the weak reference is no longer valid. If true if // returned then a valid reference is now held on the object. // // To do this safely without a loop, a speculative reference is first acquired // on the object. This allows multiple concurrent TryIncRef calls to // distinguish other TryIncRef calls from genuine references held. // //go:nosplit func (r *AtomicRefCount) TryIncRef() bool { const speculativeRef = 1 << 32 v := atomic.AddInt64(&r.refCount, speculativeRef) if int32(v) < 0 { // This object has already been freed. atomic.AddInt64(&r.refCount, -speculativeRef) return false } // Turn into a real reference. atomic.AddInt64(&r.refCount, -speculativeRef+1) return true } // addWeakRef adds the given weak reference. func (r *AtomicRefCount) addWeakRef(w *WeakRef) { r.mu.Lock() r.weakRefs.PushBack(w) r.mu.Unlock() } // dropWeakRef drops the given weak reference. func (r *AtomicRefCount) dropWeakRef(w *WeakRef) { r.mu.Lock() r.weakRefs.Remove(w) r.mu.Unlock() } // DecRefWithDestructor decrements the object's reference count. If the // resulting count is negative and the destructor is not nil, then the // destructor will be called. // // Note that speculative references are counted here. Since they were added // prior to real references reaching zero, they will successfully convert to // real references. In other words, we see speculative references only in the // following case: // // A: TryIncRef [speculative increase => sees non-negative references] // B: DecRef [real decrease] // A: TryIncRef [transform speculative to real] // //go:nosplit func (r *AtomicRefCount) DecRefWithDestructor(destroy func()) { switch v := atomic.AddInt64(&r.refCount, -1); { case v < -1: panic("Decrementing non-positive ref count") case v == -1: // Zap weak references. Note that at this point, all weak // references are already invalid. That is, TryIncRef() will // return false due to the reference count check. r.mu.Lock() for !r.weakRefs.Empty() { w := r.weakRefs.Front() // Capture the callback because w cannot be touched // after it's zapped -- the owner is free it reuse it // after that. user := w.user r.weakRefs.Remove(w) w.zap() if user != nil { r.mu.Unlock() user.WeakRefGone() r.mu.Lock() } } r.mu.Unlock() // Call the destructor. if destroy != nil { destroy() } } } // DecRef decrements this object's reference count. // //go:nosplit func (r *AtomicRefCount) DecRef() { r.DecRefWithDestructor(nil) }