gvisor/test/packetimpact/testbench/connections.go

1264 lines
36 KiB
Go

// Copyright 2020 The gVisor Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package testbench
import (
"fmt"
"math/rand"
"testing"
"time"
"github.com/mohae/deepcopy"
"go.uber.org/multierr"
"golang.org/x/sys/unix"
"gvisor.dev/gvisor/pkg/tcpip"
"gvisor.dev/gvisor/pkg/tcpip/header"
"gvisor.dev/gvisor/pkg/tcpip/seqnum"
)
func portFromSockaddr(sa unix.Sockaddr) (uint16, error) {
switch sa := sa.(type) {
case *unix.SockaddrInet4:
return uint16(sa.Port), nil
case *unix.SockaddrInet6:
return uint16(sa.Port), nil
}
return 0, fmt.Errorf("sockaddr type %T does not contain port", sa)
}
// pickPort makes a new socket and returns the socket FD and port. The domain
// should be AF_INET or AF_INET6. The caller must close the FD when done with
// the port if there is no error.
func (n *DUTTestNet) pickPort(domain, typ int) (fd int, port uint16, err error) {
fd, err = unix.Socket(domain, typ, 0)
if err != nil {
return -1, 0, fmt.Errorf("creating socket: %w", err)
}
defer func() {
if err != nil {
if cerr := unix.Close(fd); cerr != nil {
err = multierr.Append(err, fmt.Errorf("failed to close socket %d: %w", fd, cerr))
}
}
}()
var sa unix.Sockaddr
switch domain {
case unix.AF_INET:
var sa4 unix.SockaddrInet4
copy(sa4.Addr[:], n.LocalIPv4)
sa = &sa4
case unix.AF_INET6:
sa6 := unix.SockaddrInet6{ZoneId: n.LocalDevID}
copy(sa6.Addr[:], n.LocalIPv6)
sa = &sa6
default:
return -1, 0, fmt.Errorf("invalid domain %d, it should be one of unix.AF_INET or unix.AF_INET6", domain)
}
if err = unix.Bind(fd, sa); err != nil {
return -1, 0, fmt.Errorf("binding to %+v: %w", sa, err)
}
sa, err = unix.Getsockname(fd)
if err != nil {
return -1, 0, fmt.Errorf("unix.Getsocketname(%d): %w", fd, err)
}
port, err = portFromSockaddr(sa)
if err != nil {
return -1, 0, fmt.Errorf("extracting port from socket address %+v: %w", sa, err)
}
return fd, port, nil
}
// layerState stores the state of a layer of a connection.
type layerState interface {
// outgoing returns an outgoing layer to be sent in a frame. It should not
// update layerState, that is done in layerState.sent.
outgoing() Layer
// incoming creates an expected Layer for comparing against a received Layer.
// Because the expectation can depend on values in the received Layer, it is
// an input to incoming. For example, the ACK number needs to be checked in a
// TCP packet but only if the ACK flag is set in the received packet. It
// should not update layerState, that is done in layerState.received. The
// caller takes ownership of the returned Layer.
incoming(received Layer) Layer
// sent updates the layerState based on the Layer that was sent. The input is
// a Layer with all prev and next pointers populated so that the entire frame
// as it was sent is available.
sent(sent Layer) error
// received updates the layerState based on a Layer that is received. The
// input is a Layer with all prev and next pointers populated so that the
// entire frame as it was received is available.
received(received Layer) error
// close frees associated resources held by the LayerState.
close() error
}
// etherState maintains state about an Ethernet connection.
type etherState struct {
out, in Ether
}
var _ layerState = (*etherState)(nil)
// newEtherState creates a new etherState.
func (n *DUTTestNet) newEtherState(out, in Ether) (*etherState, error) {
lmac := tcpip.LinkAddress(n.LocalMAC)
rmac := tcpip.LinkAddress(n.RemoteMAC)
s := etherState{
out: Ether{SrcAddr: &lmac, DstAddr: &rmac},
in: Ether{SrcAddr: &rmac, DstAddr: &lmac},
}
if err := s.out.merge(&out); err != nil {
return nil, err
}
if err := s.in.merge(&in); err != nil {
return nil, err
}
return &s, nil
}
func (s *etherState) outgoing() Layer {
return deepcopy.Copy(&s.out).(Layer)
}
// incoming implements layerState.incoming.
func (s *etherState) incoming(Layer) Layer {
return deepcopy.Copy(&s.in).(Layer)
}
func (*etherState) sent(Layer) error {
return nil
}
func (*etherState) received(Layer) error {
return nil
}
func (*etherState) close() error {
return nil
}
// ipv4State maintains state about an IPv4 connection.
type ipv4State struct {
out, in IPv4
}
var _ layerState = (*ipv4State)(nil)
// newIPv4State creates a new ipv4State.
func (n *DUTTestNet) newIPv4State(out, in IPv4) (*ipv4State, error) {
lIP := tcpip.Address(n.LocalIPv4)
rIP := tcpip.Address(n.RemoteIPv4)
s := ipv4State{
out: IPv4{SrcAddr: &lIP, DstAddr: &rIP},
in: IPv4{SrcAddr: &rIP, DstAddr: &lIP},
}
if err := s.out.merge(&out); err != nil {
return nil, err
}
if err := s.in.merge(&in); err != nil {
return nil, err
}
return &s, nil
}
func (s *ipv4State) outgoing() Layer {
return deepcopy.Copy(&s.out).(Layer)
}
// incoming implements layerState.incoming.
func (s *ipv4State) incoming(Layer) Layer {
return deepcopy.Copy(&s.in).(Layer)
}
func (*ipv4State) sent(Layer) error {
return nil
}
func (*ipv4State) received(Layer) error {
return nil
}
func (*ipv4State) close() error {
return nil
}
// ipv6State maintains state about an IPv6 connection.
type ipv6State struct {
out, in IPv6
}
var _ layerState = (*ipv6State)(nil)
// newIPv6State creates a new ipv6State.
func (n *DUTTestNet) newIPv6State(out, in IPv6) (*ipv6State, error) {
lIP := tcpip.Address(n.LocalIPv6)
rIP := tcpip.Address(n.RemoteIPv6)
s := ipv6State{
out: IPv6{SrcAddr: &lIP, DstAddr: &rIP},
in: IPv6{SrcAddr: &rIP, DstAddr: &lIP},
}
if err := s.out.merge(&out); err != nil {
return nil, err
}
if err := s.in.merge(&in); err != nil {
return nil, err
}
return &s, nil
}
// outgoing returns an outgoing layer to be sent in a frame.
func (s *ipv6State) outgoing() Layer {
return deepcopy.Copy(&s.out).(Layer)
}
func (s *ipv6State) incoming(Layer) Layer {
return deepcopy.Copy(&s.in).(Layer)
}
func (s *ipv6State) sent(Layer) error {
// Nothing to do.
return nil
}
func (s *ipv6State) received(Layer) error {
// Nothing to do.
return nil
}
// close cleans up any resources held.
func (s *ipv6State) close() error {
return nil
}
// tcpState maintains state about a TCP connection.
type tcpState struct {
out, in TCP
localSeqNum, remoteSeqNum *seqnum.Value
synAck *TCP
portPickerFD int
finSent bool
}
var _ layerState = (*tcpState)(nil)
// SeqNumValue is a helper routine that allocates a new seqnum.Value value to
// store v and returns a pointer to it.
func SeqNumValue(v seqnum.Value) *seqnum.Value {
return &v
}
// newTCPState creates a new TCPState.
func (n *DUTTestNet) newTCPState(domain int, out, in TCP) (*tcpState, error) {
portPickerFD, localPort, err := n.pickPort(domain, unix.SOCK_STREAM)
if err != nil {
return nil, err
}
s := tcpState{
out: TCP{SrcPort: &localPort},
in: TCP{DstPort: &localPort},
localSeqNum: SeqNumValue(seqnum.Value(rand.Uint32())),
portPickerFD: portPickerFD,
finSent: false,
}
if err := s.out.merge(&out); err != nil {
return nil, err
}
if err := s.in.merge(&in); err != nil {
return nil, err
}
return &s, nil
}
func (s *tcpState) outgoing() Layer {
newOutgoing := deepcopy.Copy(s.out).(TCP)
if s.localSeqNum != nil {
newOutgoing.SeqNum = Uint32(uint32(*s.localSeqNum))
}
if s.remoteSeqNum != nil {
newOutgoing.AckNum = Uint32(uint32(*s.remoteSeqNum))
}
return &newOutgoing
}
// incoming implements layerState.incoming.
func (s *tcpState) incoming(received Layer) Layer {
tcpReceived, ok := received.(*TCP)
if !ok {
return nil
}
newIn := deepcopy.Copy(s.in).(TCP)
if s.remoteSeqNum != nil {
newIn.SeqNum = Uint32(uint32(*s.remoteSeqNum))
}
if seq, flags := s.localSeqNum, tcpReceived.Flags; seq != nil && flags != nil && *flags&header.TCPFlagAck != 0 {
// The caller didn't specify an AckNum so we'll expect the calculated one,
// but only if the ACK flag is set because the AckNum is not valid in a
// header if ACK is not set.
newIn.AckNum = Uint32(uint32(*seq))
}
return &newIn
}
func (s *tcpState) sent(sent Layer) error {
tcp, ok := sent.(*TCP)
if !ok {
return fmt.Errorf("can't update tcpState with %T Layer", sent)
}
if !s.finSent {
// update localSeqNum by the payload only when FIN is not yet sent by us
for current := tcp.next(); current != nil; current = current.next() {
s.localSeqNum.UpdateForward(seqnum.Size(current.length()))
}
}
if tcp.Flags != nil && *tcp.Flags&(header.TCPFlagSyn|header.TCPFlagFin) != 0 {
s.localSeqNum.UpdateForward(1)
}
if *tcp.Flags&(header.TCPFlagFin) != 0 {
s.finSent = true
}
return nil
}
func (s *tcpState) received(l Layer) error {
tcp, ok := l.(*TCP)
if !ok {
return fmt.Errorf("can't update tcpState with %T Layer", l)
}
s.remoteSeqNum = SeqNumValue(seqnum.Value(*tcp.SeqNum))
if *tcp.Flags&(header.TCPFlagSyn|header.TCPFlagFin) != 0 {
s.remoteSeqNum.UpdateForward(1)
}
for current := tcp.next(); current != nil; current = current.next() {
s.remoteSeqNum.UpdateForward(seqnum.Size(current.length()))
}
return nil
}
// close frees the port associated with this connection.
func (s *tcpState) close() error {
if err := unix.Close(s.portPickerFD); err != nil {
return err
}
s.portPickerFD = -1
return nil
}
// udpState maintains state about a UDP connection.
type udpState struct {
out, in UDP
portPickerFD int
}
var _ layerState = (*udpState)(nil)
// newUDPState creates a new udpState.
func (n *DUTTestNet) newUDPState(domain int, out, in UDP) (*udpState, error) {
portPickerFD, localPort, err := n.pickPort(domain, unix.SOCK_DGRAM)
if err != nil {
return nil, fmt.Errorf("picking port: %w", err)
}
s := udpState{
out: UDP{SrcPort: &localPort},
in: UDP{DstPort: &localPort},
portPickerFD: portPickerFD,
}
if err := s.out.merge(&out); err != nil {
return nil, err
}
if err := s.in.merge(&in); err != nil {
return nil, err
}
return &s, nil
}
func (s *udpState) outgoing() Layer {
return deepcopy.Copy(&s.out).(Layer)
}
// incoming implements layerState.incoming.
func (s *udpState) incoming(Layer) Layer {
return deepcopy.Copy(&s.in).(Layer)
}
func (*udpState) sent(l Layer) error {
return nil
}
func (*udpState) received(l Layer) error {
return nil
}
// close frees the port associated with this connection.
func (s *udpState) close() error {
if err := unix.Close(s.portPickerFD); err != nil {
return err
}
s.portPickerFD = -1
return nil
}
// Connection holds a collection of layer states for maintaining a connection
// along with sockets for sniffer and injecting packets.
type Connection struct {
layerStates []layerState
injector Injector
sniffer Sniffer
}
// Returns the default incoming frame against which to match. If received is
// longer than layerStates then that may still count as a match. The reverse is
// never a match and nil is returned.
func (conn *Connection) incoming(received Layers) Layers {
if len(received) < len(conn.layerStates) {
return nil
}
in := Layers{}
for i, s := range conn.layerStates {
toMatch := s.incoming(received[i])
if toMatch == nil {
return nil
}
in = append(in, toMatch)
}
return in
}
func (conn *Connection) match(override, received Layers) bool {
toMatch := conn.incoming(received)
if toMatch == nil {
return false // Not enough layers in gotLayers for matching.
}
if err := toMatch.merge(override); err != nil {
return false // Failing to merge is not matching.
}
return toMatch.match(received)
}
// Close frees associated resources held by the Connection.
func (conn *Connection) Close(t *testing.T) {
t.Helper()
errs := multierr.Combine(conn.sniffer.close(), conn.injector.close())
for _, s := range conn.layerStates {
if err := s.close(); err != nil {
errs = multierr.Append(errs, fmt.Errorf("unable to close %+v: %s", s, err))
}
}
if errs != nil {
t.Fatalf("unable to close %+v: %s", conn, errs)
}
}
// CreateFrame builds a frame for the connection with defaults overridden
// from the innermost layer out, and additionalLayers added after it.
//
// Note that overrideLayers can have a length that is less than the number
// of layers in this connection, and in such cases the innermost layers are
// overridden first. As an example, valid values of overrideLayers for a TCP-
// over-IPv4-over-Ethernet connection are: nil, [TCP], [IPv4, TCP], and
// [Ethernet, IPv4, TCP].
func (conn *Connection) CreateFrame(t *testing.T, overrideLayers Layers, additionalLayers ...Layer) Layers {
t.Helper()
var layersToSend Layers
for i, s := range conn.layerStates {
layer := s.outgoing()
// overrideLayers and conn.layerStates have their tails aligned, so
// to find the index we move backwards by the distance i is to the
// end.
if j := len(overrideLayers) - (len(conn.layerStates) - i); j >= 0 {
if err := layer.merge(overrideLayers[j]); err != nil {
t.Fatalf("can't merge %+v into %+v: %s", layer, overrideLayers[j], err)
}
}
layersToSend = append(layersToSend, layer)
}
layersToSend = append(layersToSend, additionalLayers...)
return layersToSend
}
// SendFrameStateless sends a frame without updating any of the layer states.
//
// This method is useful for sending out-of-band control messages such as
// ICMP packets, where it would not make sense to update the transport layer's
// state using the ICMP header.
func (conn *Connection) SendFrameStateless(t *testing.T, frame Layers) {
t.Helper()
outBytes, err := frame.ToBytes()
if err != nil {
t.Fatalf("can't build outgoing packet: %s", err)
}
conn.injector.Send(t, outBytes)
}
// SendFrame sends a frame on the wire and updates the state of all layers.
func (conn *Connection) SendFrame(t *testing.T, frame Layers) {
t.Helper()
outBytes, err := frame.ToBytes()
if err != nil {
t.Fatalf("can't build outgoing packet: %s", err)
}
conn.injector.Send(t, outBytes)
// frame might have nil values where the caller wanted to use default values.
// sentFrame will have no nil values in it because it comes from parsing the
// bytes that were actually sent.
sentFrame := parse(parseEther, outBytes)
// Update the state of each layer based on what was sent.
for i, s := range conn.layerStates {
if err := s.sent(sentFrame[i]); err != nil {
t.Fatalf("Unable to update the state of %+v with %s: %s", s, sentFrame[i], err)
}
}
}
// send sends a packet, possibly with layers of this connection overridden and
// additional layers added.
//
// Types defined with Connection as the underlying type should expose
// type-safe versions of this method.
func (conn *Connection) send(t *testing.T, overrideLayers Layers, additionalLayers ...Layer) {
t.Helper()
conn.SendFrame(t, conn.CreateFrame(t, overrideLayers, additionalLayers...))
}
// recvFrame gets the next successfully parsed frame (of type Layers) within the
// timeout provided. If no parsable frame arrives before the timeout, it returns
// nil.
func (conn *Connection) recvFrame(t *testing.T, timeout time.Duration) Layers {
t.Helper()
if timeout <= 0 {
return nil
}
b := conn.sniffer.Recv(t, timeout)
if b == nil {
return nil
}
return parse(parseEther, b)
}
// layersError stores the Layers that we got and the Layers that we wanted to
// match.
type layersError struct {
got, want Layers
}
func (e *layersError) Error() string {
return e.got.diff(e.want)
}
// Expect expects a frame with the final layerStates layer matching the
// provided Layer within the timeout specified. If it doesn't arrive in time,
// an error is returned.
func (conn *Connection) Expect(t *testing.T, layer Layer, timeout time.Duration) (Layer, error) {
t.Helper()
// Make a frame that will ignore all but the final layer.
layers := make([]Layer, len(conn.layerStates))
layers[len(layers)-1] = layer
gotFrame, err := conn.ExpectFrame(t, layers, timeout)
if err != nil {
return nil, err
}
if len(conn.layerStates)-1 < len(gotFrame) {
return gotFrame[len(conn.layerStates)-1], nil
}
t.Fatalf("the received frame should be at least as long as the expected layers, got %d layers, want at least %d layers, got frame: %#v", len(gotFrame), len(conn.layerStates), gotFrame)
panic("unreachable")
}
// ExpectFrame expects a frame that matches the provided Layers within the
// timeout specified. If one arrives in time, the Layers is returned without an
// error. If it doesn't arrive in time, it returns nil and error is non-nil.
func (conn *Connection) ExpectFrame(t *testing.T, layers Layers, timeout time.Duration) (Layers, error) {
t.Helper()
frames, ok := conn.ListenForFrame(t, layers, timeout)
if ok {
return frames[len(frames)-1], nil
}
if len(frames) == 0 {
return nil, fmt.Errorf("got no frames matching %s during %s", layers, timeout)
}
var errs error
for _, got := range frames {
want := conn.incoming(layers)
if err := want.merge(layers); err != nil {
errs = multierr.Combine(errs, err)
} else {
errs = multierr.Combine(errs, &layersError{got: got, want: want})
}
}
return nil, fmt.Errorf("got frames:\n%w want %s during %s", errs, layers, timeout)
}
// ListenForFrame captures all frames until a frame matches the provided Layers,
// or until the timeout specified. Returns all captured frames, including the
// matched frame, and true if the desired frame was found.
func (conn *Connection) ListenForFrame(t *testing.T, layers Layers, timeout time.Duration) ([]Layers, bool) {
t.Helper()
deadline := time.Now().Add(timeout)
var frames []Layers
for {
var got Layers
if timeout := time.Until(deadline); timeout > 0 {
got = conn.recvFrame(t, timeout)
}
if got == nil {
return frames, false
}
frames = append(frames, got)
if conn.match(layers, got) {
for i, s := range conn.layerStates {
if err := s.received(got[i]); err != nil {
t.Fatalf("failed to update test connection's layer states based on received frame: %s", err)
}
}
return frames, true
}
}
}
// Drain drains the sniffer's receive buffer by receiving packets until there's
// nothing else to receive.
func (conn *Connection) Drain(t *testing.T) {
t.Helper()
conn.sniffer.Drain(t)
}
// TCPIPv4 maintains the state for all the layers in a TCP/IPv4 connection.
type TCPIPv4 struct {
Connection
}
// NewTCPIPv4 creates a new TCPIPv4 connection with reasonable defaults.
func (n *DUTTestNet) NewTCPIPv4(t *testing.T, outgoingTCP, incomingTCP TCP) TCPIPv4 {
t.Helper()
etherState, err := n.newEtherState(Ether{}, Ether{})
if err != nil {
t.Fatalf("can't make etherState: %s", err)
}
ipv4State, err := n.newIPv4State(IPv4{}, IPv4{})
if err != nil {
t.Fatalf("can't make ipv4State: %s", err)
}
tcpState, err := n.newTCPState(unix.AF_INET, outgoingTCP, incomingTCP)
if err != nil {
t.Fatalf("can't make tcpState: %s", err)
}
injector, err := n.NewInjector(t)
if err != nil {
t.Fatalf("can't make injector: %s", err)
}
sniffer, err := n.NewSniffer(t)
if err != nil {
t.Fatalf("can't make sniffer: %s", err)
}
return TCPIPv4{
Connection: Connection{
layerStates: []layerState{etherState, ipv4State, tcpState},
injector: injector,
sniffer: sniffer,
},
}
}
// Connect performs a TCP 3-way handshake. The input Connection should have a
// final TCP Layer.
func (conn *TCPIPv4) Connect(t *testing.T) {
t.Helper()
// Send the SYN.
conn.Send(t, TCP{Flags: TCPFlags(header.TCPFlagSyn)})
// Wait for the SYN-ACK.
synAck, err := conn.Expect(t, TCP{Flags: TCPFlags(header.TCPFlagSyn | header.TCPFlagAck)}, time.Second)
if err != nil {
t.Fatalf("didn't get synack during handshake: %s", err)
}
conn.layerStates[len(conn.layerStates)-1].(*tcpState).synAck = synAck
// Send an ACK.
conn.Send(t, TCP{Flags: TCPFlags(header.TCPFlagAck)})
}
// ConnectWithOptions performs a TCP 3-way handshake with given TCP options.
// The input Connection should have a final TCP Layer.
func (conn *TCPIPv4) ConnectWithOptions(t *testing.T, options []byte) {
t.Helper()
// Send the SYN.
conn.Send(t, TCP{Flags: TCPFlags(header.TCPFlagSyn), Options: options})
// Wait for the SYN-ACK.
synAck, err := conn.Expect(t, TCP{Flags: TCPFlags(header.TCPFlagSyn | header.TCPFlagAck)}, time.Second)
if err != nil {
t.Fatalf("didn't get synack during handshake: %s", err)
}
conn.layerStates[len(conn.layerStates)-1].(*tcpState).synAck = synAck
// Send an ACK.
conn.Send(t, TCP{Flags: TCPFlags(header.TCPFlagAck)})
}
// ExpectData is a convenient method that expects a Layer and the Layer after
// it. If it doesn't arrive in time, it returns nil.
func (conn *TCPIPv4) ExpectData(t *testing.T, tcp *TCP, payload *Payload, timeout time.Duration) (Layers, error) {
t.Helper()
expected := make([]Layer, len(conn.layerStates))
expected[len(expected)-1] = tcp
if payload != nil {
expected = append(expected, payload)
}
return conn.ExpectFrame(t, expected, timeout)
}
// ExpectNextData attempts to receive the next incoming segment for the
// connection and expects that to match the given layers.
//
// It differs from ExpectData() in that here we are only interested in the next
// received segment, while ExpectData() can receive multiple segments for the
// connection until there is a match with given layers or a timeout.
func (conn *TCPIPv4) ExpectNextData(t *testing.T, tcp *TCP, payload *Payload, timeout time.Duration) (Layers, error) {
t.Helper()
// Receive the first incoming TCP segment for this connection.
got, err := conn.ExpectData(t, &TCP{}, nil, timeout)
if err != nil {
return nil, err
}
expected := make([]Layer, len(conn.layerStates))
expected[len(expected)-1] = tcp
if payload != nil {
expected = append(expected, payload)
tcp.SeqNum = Uint32(uint32(*conn.RemoteSeqNum(t)) - uint32(payload.Length()))
}
if !conn.match(expected, got) {
return nil, fmt.Errorf("next frame is not matching %s during %s: got %s", expected, timeout, got)
}
return got, nil
}
// Send a packet with reasonable defaults. Potentially override the TCP layer in
// the connection with the provided layer and add additionLayers.
func (conn *TCPIPv4) Send(t *testing.T, tcp TCP, additionalLayers ...Layer) {
t.Helper()
conn.send(t, Layers{&tcp}, additionalLayers...)
}
// Expect expects a frame with the TCP layer matching the provided TCP within
// the timeout specified. If it doesn't arrive in time, an error is returned.
func (conn *TCPIPv4) Expect(t *testing.T, tcp TCP, timeout time.Duration) (*TCP, error) {
t.Helper()
layer, err := conn.Connection.Expect(t, &tcp, timeout)
if layer == nil {
return nil, err
}
gotTCP, ok := layer.(*TCP)
if !ok {
t.Fatalf("expected %s to be TCP", layer)
}
return gotTCP, err
}
func (conn *TCPIPv4) tcpState(t *testing.T) *tcpState {
t.Helper()
state, ok := conn.layerStates[2].(*tcpState)
if !ok {
t.Fatalf("got transport-layer state type=%T, expected tcpState", conn.layerStates[2])
}
return state
}
func (conn *TCPIPv4) ipv4State(t *testing.T) *ipv4State {
t.Helper()
state, ok := conn.layerStates[1].(*ipv4State)
if !ok {
t.Fatalf("expected network-layer state type=%T, expected ipv4State", conn.layerStates[1])
}
return state
}
// RemoteSeqNum returns the next expected sequence number from the DUT.
func (conn *TCPIPv4) RemoteSeqNum(t *testing.T) *seqnum.Value {
t.Helper()
return conn.tcpState(t).remoteSeqNum
}
// LocalSeqNum returns the next sequence number to send from the testbench.
func (conn *TCPIPv4) LocalSeqNum(t *testing.T) *seqnum.Value {
t.Helper()
return conn.tcpState(t).localSeqNum
}
// SynAck returns the SynAck that was part of the handshake.
func (conn *TCPIPv4) SynAck(t *testing.T) *TCP {
t.Helper()
return conn.tcpState(t).synAck
}
// LocalAddr gets the local socket address of this connection.
func (conn *TCPIPv4) LocalAddr(t *testing.T) *unix.SockaddrInet4 {
t.Helper()
sa := &unix.SockaddrInet4{Port: int(*conn.tcpState(t).out.SrcPort)}
copy(sa.Addr[:], *conn.ipv4State(t).out.SrcAddr)
return sa
}
// GenerateOTWSeqSegment generates a segment with
// seqnum = RCV.NXT + RCV.WND + seqNumOffset, the generated segment is only
// acceptable when seqNumOffset is 0, otherwise an ACK is expected from the
// receiver.
func GenerateOTWSeqSegment(t *testing.T, conn *TCPIPv4, seqNumOffset seqnum.Size, windowSize seqnum.Size) TCP {
t.Helper()
lastAcceptable := conn.LocalSeqNum(t).Add(windowSize)
otwSeq := uint32(lastAcceptable.Add(seqNumOffset))
return TCP{SeqNum: Uint32(otwSeq), Flags: TCPFlags(header.TCPFlagAck)}
}
// GenerateUnaccACKSegment generates a segment with
// acknum = SND.NXT + seqNumOffset, the generated segment is only acceptable
// when seqNumOffset is 0, otherwise an ACK is expected from the receiver.
func GenerateUnaccACKSegment(t *testing.T, conn *TCPIPv4, seqNumOffset seqnum.Size, windowSize seqnum.Size) TCP {
t.Helper()
lastAcceptable := conn.RemoteSeqNum(t)
unaccAck := uint32(lastAcceptable.Add(seqNumOffset))
return TCP{AckNum: Uint32(unaccAck), Flags: TCPFlags(header.TCPFlagAck)}
}
// IPv4Conn maintains the state for all the layers in a IPv4 connection.
type IPv4Conn struct {
Connection
}
// NewIPv4Conn creates a new IPv4Conn connection with reasonable defaults.
func (n *DUTTestNet) NewIPv4Conn(t *testing.T, outgoingIPv4, incomingIPv4 IPv4) IPv4Conn {
t.Helper()
etherState, err := n.newEtherState(Ether{}, Ether{})
if err != nil {
t.Fatalf("can't make EtherState: %s", err)
}
ipv4State, err := n.newIPv4State(outgoingIPv4, incomingIPv4)
if err != nil {
t.Fatalf("can't make IPv4State: %s", err)
}
injector, err := n.NewInjector(t)
if err != nil {
t.Fatalf("can't make injector: %s", err)
}
sniffer, err := n.NewSniffer(t)
if err != nil {
t.Fatalf("can't make sniffer: %s", err)
}
return IPv4Conn{
Connection: Connection{
layerStates: []layerState{etherState, ipv4State},
injector: injector,
sniffer: sniffer,
},
}
}
// Send sends a frame with ipv4 overriding the IPv4 layer defaults and
// additionalLayers added after it.
func (c *IPv4Conn) Send(t *testing.T, ipv4 IPv4, additionalLayers ...Layer) {
t.Helper()
c.send(t, Layers{&ipv4}, additionalLayers...)
}
// IPv6Conn maintains the state for all the layers in a IPv6 connection.
type IPv6Conn struct {
Connection
}
// NewIPv6Conn creates a new IPv6Conn connection with reasonable defaults.
func (n *DUTTestNet) NewIPv6Conn(t *testing.T, outgoingIPv6, incomingIPv6 IPv6) IPv6Conn {
t.Helper()
etherState, err := n.newEtherState(Ether{}, Ether{})
if err != nil {
t.Fatalf("can't make EtherState: %s", err)
}
ipv6State, err := n.newIPv6State(outgoingIPv6, incomingIPv6)
if err != nil {
t.Fatalf("can't make IPv6State: %s", err)
}
injector, err := n.NewInjector(t)
if err != nil {
t.Fatalf("can't make injector: %s", err)
}
sniffer, err := n.NewSniffer(t)
if err != nil {
t.Fatalf("can't make sniffer: %s", err)
}
return IPv6Conn{
Connection: Connection{
layerStates: []layerState{etherState, ipv6State},
injector: injector,
sniffer: sniffer,
},
}
}
// Send sends a frame with ipv6 overriding the IPv6 layer defaults and
// additionalLayers added after it.
func (conn *IPv6Conn) Send(t *testing.T, ipv6 IPv6, additionalLayers ...Layer) {
t.Helper()
conn.send(t, Layers{&ipv6}, additionalLayers...)
}
// UDPIPv4 maintains the state for all the layers in a UDP/IPv4 connection.
type UDPIPv4 struct {
Connection
}
// NewUDPIPv4 creates a new UDPIPv4 connection with reasonable defaults.
func (n *DUTTestNet) NewUDPIPv4(t *testing.T, outgoingUDP, incomingUDP UDP) UDPIPv4 {
t.Helper()
etherState, err := n.newEtherState(Ether{}, Ether{})
if err != nil {
t.Fatalf("can't make etherState: %s", err)
}
ipv4State, err := n.newIPv4State(IPv4{}, IPv4{})
if err != nil {
t.Fatalf("can't make ipv4State: %s", err)
}
udpState, err := n.newUDPState(unix.AF_INET, outgoingUDP, incomingUDP)
if err != nil {
t.Fatalf("can't make udpState: %s", err)
}
injector, err := n.NewInjector(t)
if err != nil {
t.Fatalf("can't make injector: %s", err)
}
sniffer, err := n.NewSniffer(t)
if err != nil {
t.Fatalf("can't make sniffer: %s", err)
}
return UDPIPv4{
Connection: Connection{
layerStates: []layerState{etherState, ipv4State, udpState},
injector: injector,
sniffer: sniffer,
},
}
}
func (conn *UDPIPv4) udpState(t *testing.T) *udpState {
t.Helper()
state, ok := conn.layerStates[2].(*udpState)
if !ok {
t.Fatalf("got transport-layer state type=%T, expected udpState", conn.layerStates[2])
}
return state
}
func (conn *UDPIPv4) ipv4State(t *testing.T) *ipv4State {
t.Helper()
state, ok := conn.layerStates[1].(*ipv4State)
if !ok {
t.Fatalf("got network-layer state type=%T, expected ipv4State", conn.layerStates[1])
}
return state
}
// LocalAddr gets the local socket address of this connection.
func (conn *UDPIPv4) LocalAddr(t *testing.T) *unix.SockaddrInet4 {
t.Helper()
sa := &unix.SockaddrInet4{Port: int(*conn.udpState(t).out.SrcPort)}
copy(sa.Addr[:], *conn.ipv4State(t).out.SrcAddr)
return sa
}
// SrcPort returns the source port of this connection.
func (conn *UDPIPv4) SrcPort(t *testing.T) uint16 {
t.Helper()
return *conn.udpState(t).out.SrcPort
}
// Send sends a packet with reasonable defaults, potentially overriding the UDP
// layer and adding additionLayers.
func (conn *UDPIPv4) Send(t *testing.T, udp UDP, additionalLayers ...Layer) {
t.Helper()
conn.send(t, Layers{&udp}, additionalLayers...)
}
// SendIP sends a packet with reasonable defaults, potentially overriding the
// UDP and IPv4 headers and adding additionLayers.
func (conn *UDPIPv4) SendIP(t *testing.T, ip IPv4, udp UDP, additionalLayers ...Layer) {
t.Helper()
conn.send(t, Layers{&ip, &udp}, additionalLayers...)
}
// SendFrame sends a frame on the wire and updates the state of all layers.
func (conn *UDPIPv4) SendFrame(t *testing.T, overrideLayers Layers, additionalLayers ...Layer) {
t.Helper()
conn.send(t, overrideLayers, additionalLayers...)
}
// Expect expects a frame with the UDP layer matching the provided UDP within
// the timeout specified. If it doesn't arrive in time, an error is returned.
func (conn *UDPIPv4) Expect(t *testing.T, udp UDP, timeout time.Duration) (*UDP, error) {
t.Helper()
layer, err := conn.Connection.Expect(t, &udp, timeout)
if err != nil {
return nil, err
}
gotUDP, ok := layer.(*UDP)
if !ok {
t.Fatalf("expected %s to be UDP", layer)
}
return gotUDP, nil
}
// ExpectData is a convenient method that expects a Layer and the Layer after
// it. If it doesn't arrive in time, it returns nil.
func (conn *UDPIPv4) ExpectData(t *testing.T, udp UDP, payload Payload, timeout time.Duration) (Layers, error) {
t.Helper()
expected := make([]Layer, len(conn.layerStates))
expected[len(expected)-1] = &udp
if payload.length() != 0 {
expected = append(expected, &payload)
}
return conn.ExpectFrame(t, expected, timeout)
}
// UDPIPv6 maintains the state for all the layers in a UDP/IPv6 connection.
type UDPIPv6 struct {
Connection
}
// NewUDPIPv6 creates a new UDPIPv6 connection with reasonable defaults.
func (n *DUTTestNet) NewUDPIPv6(t *testing.T, outgoingUDP, incomingUDP UDP) UDPIPv6 {
t.Helper()
etherState, err := n.newEtherState(Ether{}, Ether{})
if err != nil {
t.Fatalf("can't make etherState: %s", err)
}
ipv6State, err := n.newIPv6State(IPv6{}, IPv6{})
if err != nil {
t.Fatalf("can't make IPv6State: %s", err)
}
udpState, err := n.newUDPState(unix.AF_INET6, outgoingUDP, incomingUDP)
if err != nil {
t.Fatalf("can't make udpState: %s", err)
}
injector, err := n.NewInjector(t)
if err != nil {
t.Fatalf("can't make injector: %s", err)
}
sniffer, err := n.NewSniffer(t)
if err != nil {
t.Fatalf("can't make sniffer: %s", err)
}
return UDPIPv6{
Connection: Connection{
layerStates: []layerState{etherState, ipv6State, udpState},
injector: injector,
sniffer: sniffer,
},
}
}
func (conn *UDPIPv6) udpState(t *testing.T) *udpState {
t.Helper()
state, ok := conn.layerStates[2].(*udpState)
if !ok {
t.Fatalf("got transport-layer state type=%T, expected udpState", conn.layerStates[2])
}
return state
}
func (conn *UDPIPv6) ipv6State(t *testing.T) *ipv6State {
t.Helper()
state, ok := conn.layerStates[1].(*ipv6State)
if !ok {
t.Fatalf("got network-layer state type=%T, expected ipv6State", conn.layerStates[1])
}
return state
}
// LocalAddr gets the local socket address of this connection.
func (conn *UDPIPv6) LocalAddr(t *testing.T, zoneID uint32) *unix.SockaddrInet6 {
t.Helper()
sa := &unix.SockaddrInet6{
Port: int(*conn.udpState(t).out.SrcPort),
// Local address is in perspective to the remote host, so it's scoped to the
// ID of the remote interface.
ZoneId: zoneID,
}
copy(sa.Addr[:], *conn.ipv6State(t).out.SrcAddr)
return sa
}
// SrcPort returns the source port of this connection.
func (conn *UDPIPv6) SrcPort(t *testing.T) uint16 {
t.Helper()
return *conn.udpState(t).out.SrcPort
}
// Send sends a packet with reasonable defaults, potentially overriding the UDP
// layer and adding additionLayers.
func (conn *UDPIPv6) Send(t *testing.T, udp UDP, additionalLayers ...Layer) {
t.Helper()
conn.send(t, Layers{&udp}, additionalLayers...)
}
// SendIPv6 sends a packet with reasonable defaults, potentially overriding the
// UDP and IPv6 headers and adding additionLayers.
func (conn *UDPIPv6) SendIPv6(t *testing.T, ip IPv6, udp UDP, additionalLayers ...Layer) {
t.Helper()
conn.send(t, Layers{&ip, &udp}, additionalLayers...)
}
// SendFrame sends a frame on the wire and updates the state of all layers.
func (conn *UDPIPv6) SendFrame(t *testing.T, overrideLayers Layers, additionalLayers ...Layer) {
conn.send(t, overrideLayers, additionalLayers...)
}
// Expect expects a frame with the UDP layer matching the provided UDP within
// the timeout specified. If it doesn't arrive in time, an error is returned.
func (conn *UDPIPv6) Expect(t *testing.T, udp UDP, timeout time.Duration) (*UDP, error) {
t.Helper()
layer, err := conn.Connection.Expect(t, &udp, timeout)
if err != nil {
return nil, err
}
gotUDP, ok := layer.(*UDP)
if !ok {
t.Fatalf("expected %s to be UDP", layer)
}
return gotUDP, nil
}
// ExpectData is a convenient method that expects a Layer and the Layer after
// it. If it doesn't arrive in time, it returns nil.
func (conn *UDPIPv6) ExpectData(t *testing.T, udp UDP, payload Payload, timeout time.Duration) (Layers, error) {
t.Helper()
expected := make([]Layer, len(conn.layerStates))
expected[len(expected)-1] = &udp
if payload.length() != 0 {
expected = append(expected, &payload)
}
return conn.ExpectFrame(t, expected, timeout)
}
// TCPIPv6 maintains the state for all the layers in a TCP/IPv6 connection.
type TCPIPv6 struct {
Connection
}
// NewTCPIPv6 creates a new TCPIPv6 connection with reasonable defaults.
func (n *DUTTestNet) NewTCPIPv6(t *testing.T, outgoingTCP, incomingTCP TCP) TCPIPv6 {
etherState, err := n.newEtherState(Ether{}, Ether{})
if err != nil {
t.Fatalf("can't make etherState: %s", err)
}
ipv6State, err := n.newIPv6State(IPv6{}, IPv6{})
if err != nil {
t.Fatalf("can't make ipv6State: %s", err)
}
tcpState, err := n.newTCPState(unix.AF_INET6, outgoingTCP, incomingTCP)
if err != nil {
t.Fatalf("can't make tcpState: %s", err)
}
injector, err := n.NewInjector(t)
if err != nil {
t.Fatalf("can't make injector: %s", err)
}
sniffer, err := n.NewSniffer(t)
if err != nil {
t.Fatalf("can't make sniffer: %s", err)
}
return TCPIPv6{
Connection: Connection{
layerStates: []layerState{etherState, ipv6State, tcpState},
injector: injector,
sniffer: sniffer,
},
}
}
// SrcPort returns the source port from the given Connection.
func (conn *TCPIPv6) SrcPort() uint16 {
state := conn.layerStates[2].(*tcpState)
return *state.out.SrcPort
}
// ExpectData is a convenient method that expects a Layer and the Layer after
// it. If it doesn't arrive in time, it returns nil.
func (conn *TCPIPv6) ExpectData(t *testing.T, tcp *TCP, payload *Payload, timeout time.Duration) (Layers, error) {
t.Helper()
expected := make([]Layer, len(conn.layerStates))
expected[len(expected)-1] = tcp
if payload != nil {
expected = append(expected, payload)
}
return conn.ExpectFrame(t, expected, timeout)
}