gvisor/pkg/control/server/server.go

162 lines
4.2 KiB
Go

// Copyright 2018 The gVisor Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/*
Package server provides a basic control server interface.
Note that no objects are registered by default. Users must provide their own
implementations of the control interface.
*/
package server
import (
"os"
"gvisor.dev/gvisor/pkg/log"
"gvisor.dev/gvisor/pkg/sync"
"gvisor.dev/gvisor/pkg/unet"
"gvisor.dev/gvisor/pkg/urpc"
)
// curUID is the unix user ID of the user that the control server is running as.
var curUID = os.Getuid()
// Server is a basic control server.
type Server struct {
// socket is our bound socket.
socket *unet.ServerSocket
// server is our rpc server.
server *urpc.Server
// wg waits for the accept loop to terminate.
wg sync.WaitGroup
}
// New returns a new bound control server.
func New(socket *unet.ServerSocket) *Server {
return &Server{
socket: socket,
server: urpc.NewServer(),
}
}
// FD returns the file descriptor that the server is running on.
func (s *Server) FD() int {
return s.socket.FD()
}
// Wait waits for the main server goroutine to exit. This should be
// called after a call to Serve.
func (s *Server) Wait() {
s.wg.Wait()
}
// Stop stops the server. Note that this function should only be called once
// and the server should not be used afterwards.
func (s *Server) Stop() {
s.socket.Close()
s.Wait()
// This will cause existing clients to be terminated safely. If the
// registered handlers have a Stop callback, it will be called.
s.server.Stop()
}
// StartServing starts listening for connect and spawns the main service
// goroutine for handling incoming control requests. StartServing does not
// block; to wait for the control server to exit, call Wait.
func (s *Server) StartServing() error {
// Actually start listening.
if err := s.socket.Listen(); err != nil {
return err
}
s.wg.Add(1)
go func() { // S/R-SAFE: does not impact state directly.
s.serve()
s.wg.Done()
}()
return nil
}
// serve is the body of the main service goroutine. It handles incoming control
// connections and dispatches requests to registered objects.
func (s *Server) serve() {
for {
// Accept clients.
conn, err := s.socket.Accept()
if err != nil {
return
}
ucred, err := conn.GetPeerCred()
if err != nil {
log.Warningf("Control couldn't get credentials: %s", err.Error())
conn.Close()
continue
}
// Only allow this user and root.
if int(ucred.Uid) != curUID && ucred.Uid != 0 {
// Authentication failed.
log.Warningf("Control auth failure: other UID = %d, current UID = %d", ucred.Uid, curUID)
conn.Close()
continue
}
// Handle the connection non-blockingly.
s.server.StartHandling(conn)
}
}
// Register registers a specific control interface with the server.
func (s *Server) Register(obj interface{}) {
s.server.Register(obj)
}
// CreateFromFD creates a new control bound to the given 'fd'. It has no
// registered interfaces and will not start serving until StartServing is
// called.
func CreateFromFD(fd int) (*Server, error) {
socket, err := unet.NewServerSocket(fd)
if err != nil {
return nil, err
}
return New(socket), nil
}
// Create creates a new control server with an abstract unix socket
// with the given address, which must must be unique and a valid
// abstract socket name.
func Create(addr string) (*Server, error) {
socket, err := unet.Bind(addr, false)
if err != nil {
return nil, err
}
return New(socket), nil
}
// CreateSocket creates a socket that can be used with control server,
// but doesn't start control server. 'addr' must be a valid and unique
// abstract socket name. Returns socket's FD, -1 in case of error.
func CreateSocket(addr string) (int, error) {
socket, err := unet.Bind(addr, false)
if err != nil {
return -1, err
}
return socket.Release()
}